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Source code 

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total_cost=0; stats_left=0; for (i=0;i<tier;i++) { total_cost=5*(i+5)*(i+5); } stats_left=stats_boughttier*5; stats_left=stats_left*(tier+5)*(tier+5); total_cost=total_cost+stats_left; 
It's probably a little easier for most people if you simplify this further to total_stats3level*10.total_stats23(level2)*10
Yeah, you're right. I've been using 4 in my stats leaderboard, because that's how many free stats you've gotten at 50% of the way in. But really, you have 0 for 1/4th of the time, 2 for 1/4th, 4 for 1/4th, 6 for 1/4th, so the average is 3. So, I've been slightly overestimating everyone's bought stats.substract 3; until the next level you'd get 6 more free stats. you could assume you already trained 3 of those 6 free stat (you'll be off in most cases by 13 stats. but it's a more general approach)
I actually came up with a theory that seems to work for HW fights, but I don't have nearly enough data to test it and make sure. (Well, I have enough data to be pretty sure it works for two level114s, but a level60 vs. a level30? No idea.) And nobody seems interested in following up.would be a nice idea if we had a wiki where we could post all these instead of burying them in the forums.
whatever happened with the suggestion that we analyze combat reports to try and determine relationship between stats and combat results?
That still doesn't help with knowing how many stats you've bought, and that's actually the hard part, so you still need to either read AKYD's post and bust out the calculator, or run some nice spreadsheet or script that someone could write but hasn't yet.go to www.thetagorianempire.com and go to "other stuff" then "stat costs"
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